![]() Having passive income such as an asset store which is always churning a profit would allow for a more reliable source of income for the devs. It just isn't stable enough long term to reliably hire a group of dedicated devs to work on the project full time. If development ever stalls, or for whatever reason is slower than usual, we can expect a large amount of people dropping their donations via the patreon and any other type of donation system. Although patreon numbers are relatively high, I don't see patreon as a long term source of revenue for the Godot engine. Here are the following reasons I believe Godot, and the developers using Godot would benefit from an assets store that consists of a variety of free and paid assets:įurther funding for Godot, as a percentage taken from each sale of every asset sold on the official store. But wait! Hear me out! And if you finish reading this and still have issues, please do let it be known in the comments below. ![]() I know, I know "Godot is all about open source and free, an asset store with paid assets would ruin that!" you comment, as you downvote this post. Of course, I'm talking about an official Godot asset store that includes paid assets. HDRI Haven – CC0-licensed panorama skies.Īs Godot 4.0 approaches, and Godot becomes a more talked about game engine within game dev circles, I believe it is necessary to consider some QOL improvements that would make game development quicker and easier, as well as help fund the engine and reward asset creators.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine.Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Join the Godot Development Fund! Reference material. ![]() He's worried he'll have to pivot to a new game engine and throw away 10 years of experience in Unity.A community for discussion and support in development with the Godot game engine. Kaman is the studio head and art director at Aggro Crab Games, which is using Unity Engine for their upcoming title, Another Crab's Treasure.Unity's statements have alleviated some developers' fears about the burden of the new fee, but to developer Nick Kaman, the damage to Unity's reputation is done."It is a massively transformational change to our business model." "I don't think there's any version of this that would have gone down a whole lot differently than what happened," Unity CEO John Riccitiello said in a meeting recording obtained by Bloomberg.Thank you for your honest and critical feedback." We will share an update in a couple of days. ![]() We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. 17, Unity issued an apology and promised changes to the policy: "We have heard you. In fact, more than 90% of our…- Unity September 13, 2023 Who is impacted by this price increase: The price increase is very targeted. We’d like to clarify some of your top questions and concerns: We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy.
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